Moving through virtual reality when you can’t move far in reality

Who and when?
Prof. Dr. Bernhard Riecke, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University, Surrey/Vancouver Canada, is going to visit our University on Wednesday, May 25th 2016. His talk will start at 4:00 pm in the Visual Computing Lab C 061.

Topic: Moving through virtual reality when you can’t move far in reality
While computer graphics quality is steadily increasing, most 3D simulations/movies/games do not give people a compelling sensation of really being in and moving through the simulated space. Why is this? How can we use self-motion illusions to provide a more compelling and embodied sensation of really moving through (and not just staring at) virtual environments? Are self-motion illusions (vection) good for anything? What are the contributions and interactions, including non-visual modalities? How can we design human-computer interfaces that facilitate navigation and spatial orientation when free-space walking is unfeasible?

Associate Professor Bernhard Riecke joined Simon Fraser University in 2008 after receiving his PhD from Tübingen University and the Max Planck Institute for Biological Cybernetics and working as a postdoctoral fellow at Vanderbilt University and the Max Planck Institute. His research approach combines fundamental scientific research with an applied perspective of improving human-computer interaction. For example, he uses multidisciplinary research approaches and immersive virtual environments to investigate what constitutes effective, robust, embodied and intuitive human spatial cognition, orientation and behaviour as well as presence and immersion. This fundamental knowledge is used to guide the design of novel, more effective human-computer interfaces and interaction paradigms that enable similarly effective processes in computer-mediated environments such as virtual reality, immersive gaming, and multimedia.

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