In mid-February, IVC’s post doc Nils Bury met with ESA astronaut Luca Parmitano in Cologne for a series of tests concerning Canadian Space Agency’s project “VECTION” (led by Prof Laurence Harris, York University).
ESA astronaut Luca Parmitano and H-BRS researcher Dr. Nils Bury
The findings might help the astronauts on the ISS space station who have to deal with weightlessness for a longer period to move around safely. However, the results might also help to better understand humans’ judgments regarding their perception of self-motion and orientation in everyday life. Therefore, astronauts are tested shortly before their departure as well as during their stay in space and right after they return. Since Luca Parmitano had just returned from his 200-day-long ISS mission, Dr. Bury tested him at the European Astronaut Center in Cologne (Germany).
However, due to restrictions on the number of astronauts and their time during their test sessions on the ISS, the CSA VECTION project is necessarily limited. Therefore, the H-BRS research group around Prof. Rainer Herpers and his Canadian colleagues, Profs. Dr. Laurence Harris, Dr. Michael Jenkin and Dr. Rob Allison, have already started a follow-up study on behalf of the German Aerospace Center – the “SMUG” project (Self-Motion Under Gravity). Instead of testing astronauts in space, the SMUG project focuses on parabolic flights. During these flights participants will make judgements about how far they have travelled through a virtual reality simulation which will be presented using a head-mounted display (HMD). Furthermore, the H-BRS team has recently been selected as a partner in another related ESA project called VAME. Together, the results the SMUG project and the VAME project will extend the findings of the VECTION project.
This is a copy of an article originally posted by Bonn-Rhein-Sieg University of Applied Sciences (H-BRS). The original article can be found here.
In Augmented Reality, real-world objects are enhanced (“augmented”) with additional information. Usually, this occurs by means of graphically overlaying information over real-world footage. In the project “Multisensory View Management for Augmented Reality”, researchers are looking into the potential of adding further information by extending graphical cues with audio and tactile stimuli, for example to guide a user towards interesting information.
The delegation of the IVC (back middle) in the circle of Japanese research partners, Image: Bonn-Rhein-Sieg University of Applied Sciences
As part of the ongoing DFG project on augmented reality interfaces, a team from the Institute of Visual Computing (IVC, Ernst Kruijff, Christina Trepkowski, Alexander Marquardt and Jens Maiero) visited the Japanese Nara Institute of Science and Technology for a two-week research exchange. During this time, the researchers conducted two large studies on perception in augmented reality, in which they investigated the effect of perception of visual and non-visual cues for orientation.
This is a translation of an article originally posted by Bonn-Rhein-Sieg University of Applied Sciences (H-BRS). The original article can be found here (in German).
From Virtual Reality to Big Data: The showroom “Visualization” at Hochschule Bonn-Rhein-Sieg (H-BRS, Bonn-Rhein-Sieg University of Applied Sciences) offers hands-on digitalization. On 18 June, the university will open the showroom with a ceremony. You are invited to discover the many possible uses of the showroom’s technical equipment during a tour and various demonstrations.
Virtual Reality and Augmented Reality are finding their way into industrial practice. Visualization is playing an increasingly important role for innovation in medium-sized businesses. Applications range from big data analysis using high-resolution display systems to simulation and monitoring of data streams.
As part of the Campus to World project, the showroom “Visualization” was set up at the Sankt Augustin site to provide information and consulting services for companies and to serve as a forum for the exchange of information between companies. In workshops and other interaction formats, medium-sized companies can inform themselves about the latest systems and trends in research and development in the field of visual computing and talk about ways of promoting innovative projects in cooperation with the university.
Come discover these offers and the technical equipment of the showroom “Visualization” at the ceremonial opening with tour and reception. We cordially invite you to join us.
Prof. Hinkenjann is coordinating a sub-project of the American PIRE-project run by the National Science Foundation: “Black Hole Astrophysics in the Era of Distributed Resources and Expertise”.
The Event Horizon Telescope (EHT) is an international collaboration aiming to capture the first image of a black hole – specifically the black hole in the centre of our galaxy. This will put Einstein’s theory of general relativity to the test in extreme conditions.
The PIRE-project explores the use of cutting edge information technology to support international teams working locally on all five continents. Researchers will develop suitable new technologies, algorithms, and infrastructures.
Prof. Hinkenjann and Matthew Turk from Stanford University are coordinating a sub-project called “thrust #3” which tackles the visualization of big and distributed data that should be accessible for all researchers of a global team.
On 05 and 06 August 2016, NDR Info science magazine “Logo” featured our project EPICSAVE in a report titled “Der virtuelle Notfallsanitäter” (“The virtual paramedic”). Jonas Schild and his colleagues Sven Seele and Alexander Marquardt describe how state-of-the-art Virtual Reality gear (e.g. head mounted displays in combination with eye tracking) is used to simulate and analyze training scenarios for paramedics.
A recording of the report can be found in the NDR media library but will be rebroadcast on other ARD stations in the coming weeks. You can also listen to it here (in German):
Today, our new project EPICSAVE (Enhanced ParamedIC vocational training with Serious games And Virtual Environments) has been officially acknowledged by BMBF/DLR. The project runs for three years starting 1 March 2016. Training paramedics for critical but rare emergencies is difficult in real practice, as such rare events may not actually occur during a vocational training program. As a solution, we will implement a prototypical virtual reality serious game enabling paramedics to learn how to quickly identify such situations and take appropriate actions.
Since 2012 we have the Qualitätspakt Lehre project Pro-MINT-us. Project leader is Marco Winzker from the IVC. Now on 6th November 2015 he received the positive feedback about his application for the second round of financing, which applied for 5.79 Mio Euro. From 2017 on the project is funded until 2020.
The project addresses students in the study entry phase. For the IVC means that project based learning in Einsteiger-Projekten and Starterprojekten will continue to be supported. Thus students will learn early in their studies about practical aspects of their field and have an insight in current research topics. Furthermore the project supports scientific writing, so that students have a solid foundation for their own research interests.
To investigate human-perceived directions of “up” and “down” the Institute of Visual Computing (Bonn-Rhein-Sieg University of Applied Sciences) attracted funding for research from Federal Ministry of Economy. Together with DLR (Germany’s national research center for aeronautics and space) it will study how human perception can be manipulated especially under uncommon conditions such as low or high gravity. These gravitational stimuli are simulated by a short arm centrifuge, on which the tests will be realised.