In mid-February, IVC’s post doc Nils Bury met with ESA astronaut Luca Parmitano in Cologne for a series of tests concerning Canadian Space Agency’s project “VECTION” (led by Prof Laurence Harris, York University).
ESA astronaut Luca Parmitano and H-BRS researcher Dr. Nils Bury
The findings might help the astronauts on the ISS ...
In Augmented Reality, real-world objects are enhanced ("augmented”) with additional information. Usually, this occurs by means of graphically overlaying information over real-world footage. In the project “Multisensory View Management for Augmented Reality”, researchers are looking into the potential of adding further information by extending graphical cues with audio and tactile ...
The Department of Computer Science and the Institute of Visual Computing (IVC) are glad to welcome a visiting researcher from our project partner in Croatia.Mirela Kundid Vasić
Mirela Kundid Vasić is a third year PhD student at the University of Split, Faculty of Electrical Engineering, Mechanical Engineering and Naval Architecture. Her ...
Who and when?
Prof. Dr. Bernd Fröhlich, from the Bauhaus-Universität Weimar is going to visit our University on Thursday, December 12th 2018. His talk will start at 4 pm in room C 115.
Topic: Beyond Pretty Pictures: Computer Graphics as a Tool for Forward and Inverse Problems
Immersive telepresence allows distributed groups ...
Gravity experiments of IVC.
Our project SMUG (Self Motion Under Gravity) was featured in a newspaper article in mid October 2019. Read it here (in German)!
Nils Bury (IVC, Hochschule Bonn-Rhein-Sieg University of Applied Sciences) and Michael Jenkin (York University) wearing VR headsets for a series of tests in zero gravity. Picture: ...
Welcome to the website of the Institute of Visual Computing at the Bonn-Rhein-Sieg University of Applied Sciences.
The field of Visual Computing covers a wide range of applications, generally related to computer environments with a visual paradigm that enable interaction and control.
Visual computing includes virtual, augmented and mixed reality as well as computer graphics, computer vision and similar fields. Technologies from these areas can open completely new perspectives in terms of analysis, creativity, interaction, decision-making and manufacturing in many industrial, research, education and training sectors.
Our main research fields include:
Targeting Human Potential: Health, VR & Therapy, Low Latency Rendering, Photorealistic Rendering, Multi sensory interaction
Exploiting Human Limitations: Perception driven Visualisation, Video Forensic
Human Behaviour: Human Motion Analysis
Digital Learning, Live Sciences & Education: Scientific Visualisation/VR/AR For Research and Education, Big Data, Machine Learning, Astronomy, Engineering Simulation, Hyperspectral Imaging