Gravity experiments at Hochschule Bonn-Rhein-Sieg University of Applied Sciences.
Our project SMUG (Self Motion Under Gravity) was featured in a newspaper article in mid October 2019. Read it here (in German)!
Nils Bury (Hochschule Bonn-Rhein-Sieg University of Applied Sciences) and Michael Jenkin (York University) wearing VR headsets for a series of tests ...
There are many reasons to attend the congress fair "VR in Science and Industry" on 9 October 2019. One of these reasons is that decision-makers and intellectual pioneers from VW and Airbus will speak there.
You are invited to discuss the latest trends, current product solutions and future strategies with ...
Who and when?
Prof. Dr. Michael Guthe, from the University Bayreuth is going to visit our University on Friday, July 5th 2019. His talk will start at 1 pm in the Visual Computing Lab C 061.
Topic: Massively Parallel Geometry Processing
Traditional geometry processing is almost always based on sequential algorithms and ...
From Virtual Reality to Big Data: The showroom "Visualization" at Hochschule Bonn-Rhein-Sieg (H-BRS, Bonn-Rhein-Sieg University of Applied Sciences) offers hands-on digitalization. On 18 June, the university will open the showroom with a ceremony. You are invited to discover the many possible uses of the showroom's technical equipment during a tour ...
It was another big day for Professor Dr. Marco Winzker, his coworker Andrea Schwandt and their FPGA-Remote-Lab: The Global Online Laboratory Consortium awards the project the GOLC Online Lab Award 2019 in the category Remote-Lab. In 2018, the team had already been awarded by the International E-Learning Association.
Iris Groß, Vice ...
Welcome to the website of the Institute of Visual Computing at the Bonn-Rhein-Sieg University of Applied Sciences.
The field of Visual Computing covers a wide range of applications, generally related to computer environments with a visual paradigm that enable interaction and control.
Visual computing includes virtual, augmented and mixed reality as well as computer graphics, computer vision and similar fields. Technologies from these areas can open completely new perspectives in terms of analysis, creativity, interaction, decision-making and manufacturing in many industrial, research, education and training sectors.
Our main research fields include:
Targeting Human Potential: Health, VR & Therapy, Low Latency Rendering, Photorealistic Rendering, Multi sensory interaction
Exploiting Human Limitations: Perception driven Visualisation, Video Forensic
Human Behaviour: Human Motion Analysis
Digital Learning, Live Sciences & Education: Scientific Visualisation/VR/AR For Research and Education, Big Data, Machine Learning, Astronomy, Engineering Simulation, Hyperspectral Imaging