It was another big day for Professor Dr. Marco Winzker, his coworker Andrea Schwandt and their FPGA-Remote-Lab: The Global Online Laboratory Consortium awards the project the GOLC Online Lab Award 2019 in the category Remote-Lab. In 2018, the team had already been awarded by the International E-Learning Association.
Iris Groß, Vice ...
Who and when?
Prof. Dr. Mario Botsch, from Bielefeld University is going to visit our University on Friday, January 11th 2019. His talk will start at 2 pm in the Visual Computing Lab C 061.
Topic: Realistic Virtual Humans for VR and Medicine
Digital models of humans are frequently used in computer ...
Prof. H. Campbell, President and Vice-Chancellor of the University of New Brunswick, recently renewed the appointment of Prof. Rainer Herpers as adjunct professor in the Faculty of Computer Science. The department is very happy to continue this long-standing cooperation with our Canadian partner.
The photo shows (from left to right) ...
With their active research and contributions to a remote lab environment (for FPGA programming, see project page) at H-BRS, the IVC's researchers around Marco Winzker and Andrea Schwandt are now part of the Hochschulforum Digitalisierung (German Forum for Higher Education in the Digital Age, HFD) community working group "Remote-Labore in ...
Who and when?
Prof. Dr. Matthias Hullin, from the University of Bonn is going to visit our University on Thursday, November 15th 2018. His talk will start at 2 pm in the Visual Computing Lab C 061.
Topic: Beyond Pretty Pictures: Computer Graphics as a Tool for Forward and Inverse Problems
Welcome to the website of the Institute of Visual Computing at the Bonn-Rhein-Sieg University of Applied Sciences.
The field of Visual Computing covers a wide range of applications, generally related to computer environments with a visual paradigm that enable interaction and control.
Visual computing includes virtual, augmented and mixed reality as well as computer graphics, computer vision and similar fields. Technologies from these areas can open completely new perspectives in terms of analysis, creativity, interaction, decision-making and manufacturing in many industrial, research, education and training sectors.
Our main research fields include:
Targeting Human Potential: Health, VR & Therapy, Low Latency Rendering, Photorealistic Rendering, Multi sensory interaction
Exploiting Human Limitations: Perception driven Visualisation, Video Forensic
Human Behaviour: Human Motion Analysis
Digital Learning, Live Sciences & Education: Scientific Visualisation/VR/AR For Research and Education, Big Data, Machine Learning, Astronomy, Engineering Simulation, Hyperspectral Imaging