Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game

Konstantin Wegner, Sven Seele, Helmut Buhler, Sebastian Misztal, Rainer Herpers, Jonas Schild
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, page 323--329 - 2017

Abstract

Inventory design in games is crucial when it comes to managing in-game items efficiently. In multi-user settings, an additional goal is to support awareness concerning a coplayer's inventory and his/her available actions. Especially in virtual reality (VR), presence and immersion are vital aspects of the experience, suggesting real-world metaphors for interface design. The presented work examines two basic inventory paradigms: an abstract menu-based inventory and a metaphoric virtual belt. Both systems are implemented in a serious game prototype for paramedic training in VR, then evaluated in a between-group design study with paramedic trainees inexperienced in VR technology. While both solutions offer comparable usability and presence scores, the results suggest future optimization.

BibTex references

@InProceedings{WSBMHS17,
  author       = {Wegner, Konstantin and Seele, Sven and Buhler, Helmut and Misztal, Sebastian and Herpers, Rainer and Schild, Jonas},
  title        = {Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game},
  booktitle    = {Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play},
  series       = {CHI PLAY},
  pages        = {323--329},
  year         = {2017},
  publisher    = {ACM},
}

Other publications in the database

» Konstantin Wegner
» Sven Seele
» Helmut Buhler
» Sebastian Misztal
» Rainer Herpers
» Jonas Schild