Centralized Spatial Data Structures for Interactive Environments

Joachim Günther, Florian Mannuß, André Hinkenjann
Proceedings of Workshop on Software Engineering and Architectures for Realtime Interactive Systems, in conjunction with IEEE Virtual Reality - 2009
Download the publication : GMH09_vr09.pdf [159Ko]  

Abstract

Ray Tracing, accurate physical simulations with collision detection, particle systems and spatial audio rendering are only a few components that become more and more interesting for Virtual Environments due to the steadily increasing computing power. Many components use geometric queries for their calculations. To speed up those queries spatial data structures are used. These data structures are mostly implemented for every problem individually resulting in many individually maintained parts, unnecessary memory consumption and waste of computing power to maintain all the individual data structures. We propose a design for a centralized spatial data structure that can be used everywhere within the system.

Images and movies

 

BibTex references

@InProceedings{GMH09,
  author       = {G{\"u}nther, Joachim and Mannu{\ss}, Florian and Hinkenjann, Andr{\'e}},
  title        = {Centralized Spatial Data Structures for Interactive Environments},
  booktitle    = {Proceedings of Workshop on Software Engineering and Architectures for Realtime Interactive Systems, in conjunction with IEEE Virtual Reality},
  year         = {2009},
}

Other publications in the database

» Florian Mannuß
» André Hinkenjann