Ray Tracing on a Cell Cluster for Virtual Environments

Florian Bingel, Florian Mannuß, André Hinkenjann
Proceedings of the 2009 Computer Graphics International Conference (CGI 09), page 109--113 - 2009
Download the publication : BMH09_CGI-Hinkenjann.pdf [6.5Mo]  

Abstract

We present an interactive system that uses ray tracing as a rendering technique. The system consists of a modular Virtual Reality framework and a cluster-based ray tracing rendering extension running on a number of Cell Broadband Engine-based servers. The VR framework allows for loading rendering plugins at runtime. By using this combination it is possible to simulate interactively effects from geometric optics, like correct reflections and refractions.

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BibTex references

@InProceedings{BMH09,
  author       = {Bingel, Florian and Mannu{\ss}, Florian and Hinkenjann, Andr{\'e}},
  title        = {Ray Tracing on a Cell Cluster for Virtual Environments},
  booktitle    = {Proceedings of the 2009 Computer Graphics International Conference (CGI 09)},
  pages        = {109--113},
  year         = {2009},
}

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» Florian Bingel
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» André Hinkenjann