Interactive Shader Development Using Python Scripts

Florian Mannuß, André Hinkenjann
18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 05), Natal, Brazil - 2005, Poster Presentation
Download the publication : MH05b_sibgrapi.pdf [783Ko]  

Abstract

We present the interactive shader development subsystem of our ray tracing framework. Using this technique shaders can be developed or modified at run time without the need to recompile or restart the system. Python has been chosen as scripting language.

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BibTex references

@Misc{MH05b,
  author       = {Mannu{\ss}, Florian and Hinkenjann, Andr{\'e}},
  title        = {Interactive Shader Development Using Python Scripts},
  howpublished = {18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 05), Natal, Brazil},
  year         = {2005},
  note         = {Poster Presentation},
}

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» Florian Mannuß
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