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Rendering & Visualization
GrIP: Graph-Based Image Processing
IVAB: High-Quality Rendering in the Planning of Prefabricate Houses
MATEDIS: Acquisition and Visualization of High-Quality Materials
Olive: Optimized Lighting Systems to Improve Performance And Health
Pixelstrom: Image-Combining System
Silva: System to Instantiate Large Vegetated Areas
TraCell: Interactive Environments for Medical Visualization
Volt: Interactive Volume Rendering with CUDA
Virtual Environments
Multisensory Virtual Reality Exposure Therapy
Human-Computer Interaction
3DMi Group: Human Factors Driven Design of 3D Multi-Sensory Interfaces
Intuitive locomotion interfaces to support natural and effective simulated observer movement in virtual environments
MI6: 6 DoF Multi-User Interactive Input System
Usability: Installation of Interactive Virtual Environments
Modeling & Simulation
AVeSi: Agent-based Traffic Simulation
ExAR: System for Interactive Magnetic Field Simulation
FIVIS: Bicycle Simulator
ForK: Building bridges between state-of-the-art research and creative media
InFleX: Flexible Components in Interactive Environments
Scientific Data and Molecular Modeling
SimuBridge: Systems Simulator Controlled by Generic PLCs as an Innovative Learning Concept
Applied Experience
Applied Experience Group
EPICSAVE – Enhanced ParamedIC vocational training with Serious games And Virtual Environments
FPGA Vision Remote Lab Lecture
Computer Vision
Heat Shrinkable Tube Production: Automated Quality Control
Image-Based Tracking
Sightwalk
Table and Format Circular Saws
Visual Computing Hardware
EduPow: Evaluation System for Low-Power Design Education
Pixelstrom: Image-Combining System
Other
PlaSMoNa: Navigation, Tracking and Social Networks
SelfOG – Investigation of self-orientation under varying gravity states
TransCoop: The Perception of Self-Motion in Virtual Environments
ZeBWis: Wismut Central Care Unit of the DGUV
Emotional Computing
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Institute of Visual Computing
Bonn-Rhein-Sieg University of Applied Sciences
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