Realistic Virtual Humans for VR and Medicine

Who and when?
Prof. Dr. Mario Botsch, from Bielefeld University is going to visit our University on Friday, January 11th 2019. His talk will start at 2 pm in the Visual Computing Lab C 061.

Topic: Realistic Virtual Humans for VR and Medicine
Digital models of humans are frequently used in computer games or the special effects movie industry. In this talk I will first describe how to efficiently generate realistic avatars through 3D-scanning and template fitting, and demonstrate their advantages over generic avatars in virtual reality scenarios. Medical applications can also benefit from virtual humans. In the context of craniofacial reconstruction I will show how digital head models allow us to estimate possible face shapes from a given skull, and to estimate a person’s skull from a surface scan of the face.

Vita:
Mario Botsch is professor in the Computer Science Department at Bielefeld University, where he leads the Computer Graphics & Geometry Processing Group. He received his MSc in mathematics from the University of Erlangen-N├╝rnberg and his PhD in computer science from RWTH Aachen, and did his postdoc studies at ETH Zurich. The focus of his research is the efficient acquisition, optimisation, animation, and visualisation of three-dimensional geometric objects. He is currently investigating 3D-scanning and motion-capturing of humans, modelling and animation of virtual characters, and real-time visualisation in interactive virtual reality scenarios.

The poster announcing the talk can be found here.

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