Institute

Latest News

Astronaut research in diving suits

Professor Rainer Herpers and Dr Nils-Alexander Bury dive for science: Herpers supported the scientist from York University in Canada in carrying out tests for his underwater study. The tests are in conjunction with the ISS Vection study by Prof. Laurence Harris and Prof. Michael Jenkin (York University) and relate to ...

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In Einsteins footsteps

Prof. Hinkenjann is coordinating a sub-project of the American PIRE-project run by the National Science Foundation: "Black Hole Astrophysics in the Era of Distributed Resources and Expertise". The Event Horizon Telescope (EHT) is an international collaboration aiming to capture the first image of a black hole - specifically the black hole ...

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Taking AR to Task: Explaining Where and How in the Real World

Who and when? Prof. Steven K. Feiner, from Columbia University is going to visit our University on Wednesday, Jun 13th 2018. His talk will start at 4 pm in the Lecture Room HS 8. Topic: Taking AR to Task: Explaining Where and How in the Real World Researchers have been actively exploring ...

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Annual Report 2015/2016

We are proud to present the third biennial report of the Institute of Visual Computing (IVC) covering the years 2015 and 2016. This report contains our main activities and achievements in research and industry during these two years. It additionally presents and updates our scientific and industrial profile. For the ...

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Interweaving of the virtual and physical reality

Who and when? Prof. Dr. Xubo Yang, from the Shanghai Jiao Tong University, China, is going to visit our University on Friday, March 23rd 2018. His talk will start at 11 am in the Visual Computing Lab C 061. Topic: Interweaving of the virtual and physical reality Mixed reality can provide novel ...

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Welcome to the website of the Institute of Visual Computing at the Bonn-Rhein-Sieg University of Applied Sciences.

The field of Visual Computing covers a wide range of applications, generally related to computer environments with a visual paradigm that enable interaction and control.

Visual computing includes virtual, augmented and mixed reality as well as computer graphics, computer vision and similar fields. Technologies from these areas can open completely new perspectives in terms of analysis, creativity, interaction, decision-making and manufacturing in many industrial, research, education and training sectors.

Our main research fields include:

  • Targeting Human Potential: Health, VR & Therapy, Low Latency Rendering, Photorealistic Rendering, Multi sensory interaction
  • Exploiting Human Limitations: Perception driven Visualisation, Video Forensic
  • Human Behaviour: Human Motion Analysis
  • Digital Learning, Live Sciences & Education: Scientific Visualisation/VR/AR For Research and Education, Big Data, Machine Learning, Astronomy, Engineering Simulation, Hyperspectral Imaging
  • Games Technology: 3D Simulation, Gamification